![]() The main story is fine, but it takes itself entirely too seriously. There are more than 120 dungeons in Diablo IV, and many of them have repeated layouts-or at least aesthetics that make them feel like something you’ve done again and again. You go from dim, grim forests to dim, grim mountains to dim, grim fields. That said, it does all get a bit old after a while. For example, one early quest sends you into a flesh cavern made of tentacles and asks you to “destroy the Tumors of Hatred blocking the path.” The experience is exactly as goopy and gross as it sounds. Just when I think I’ve been fully desensitized to the constant onslaught of gory, wet explosions, I wander into a new area and find myself gleefully unsettled all over again. And for the most part, that gloomy unease works. Blizzard elected to evoke the grittiness of Diablo II over Diablo III’s more cartoonish World of Warcraft-style graphics. Even friendly areas like cities are muddy, ramshackle settlements, filled with sobbing townsfolk and dilapidated dwellings. (You know the one.) And the bleak vibes aren’t just out in the battle zone. ![]() Sometimes the game world gets so dim it feels like you’re battling through the pitch black of that one Game of Thrones episode. Pro tip: Turn up your screen brightness in Settings. The setting is grim in both tone and vision. The world of Sanctuary is downright depressing. ![]() I harp on the necromancer because it’s a play style that goes well with the rest of the game’s deliberately unpleasant aesthetic. ![]()
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